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FvwmButtons (1)
  • >> FvwmButtons (1) ( Solaris man: Команды и прикладные программы пользовательского уровня )
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    NAME
         FvwmButtons - the FVWM buttonbox module
    
    SYNOPSIS
         FvwmButtons is spawned by fvwm, so no command  line  invoca-
         tion will work.
    
    
    DESCRIPTION
         The FvwmButtons module provides a window  of  buttons  which
         sits on the X terminal's root window. The user can press the
         buttons at any time,  and  trigger  invocation  of  a  user-
         specified  command  by  the window manager. FvwmButtons only
         works when fvwm is used as the window manager.
    
         The buttonbox can be of any configuration or  geometry,  and
         can  have monochrome or color icons to represent the actions
         which would be invoked.
    
    
    INITIALIZATION
         During initialization, FvwmButtons will search for a  confi-
         guration file which describes the buttonbox geometry, color,
         icons, and  actions.  The  format  of  this  files  will  be
         described  later.  The  configuration  file  will be the one
         which fvwm used during its initialization.
    
         To use FvwmButtons with  several  different  configurations,
         you can invoke FvwmButtons with an optional parameter, which
         it will use as its name  instead  (e.g  "Module  FvwmButtons
         SomeButtons").  SomeButtons will then read only the lines in
         the configuration file starting with "*SomeButtons", and not
         the lines belonging to FvwmButtons.
    
         You can also specify an optional configuration file  to  use
         instead  of the default fvwm configuration file, by giving a
         second argument which is a filename. This will override  the
         setting "*FvwmButtonsFile", see below.
    
    
    INVOCATION
         FvwmButtons can be invoked by  inserting  the  line  'Module
         FvwmButtons'  in  the .fvwmrc file. This should be placed in
         the InitFunction if FvwmButtons  is  to  be  spawned  during
         fvwm's  initialization,  or  can be bound to a menu or mouse
         button or keystroke to invoke it  later.  Fvwm  will  search
         directory  specified  in the ModulePath configuration option
         to attempt to locate FvwmButtons.
    
    
    CONFIGURATION OPTIONS
         The following options int the .fvwmrc file are understood by
         FvwmButtons:
    
         *FvwmButtonsBack color
              Specifies the  background  color  for  the  buttons.  A
              relief  and a shadow color will also be calculated from
              this.
    
         *FvwmButtonsBoxSize algorithm
              This option specifies how serious FvwmButtons takes the
              Rows  and  Colums options (see below). It can be one of
              dumb, fixed or smart.  If fixed is given and both  Rows
              and  Columns  are  specified  and non-zero, FvwmButtons
              will use exactly this numbers of rows  and  columns  of
              button.  If the box is too small to accomodate all but-
              tons the module  will  fail.  Using  the  smart  option
              FvwmButtons is intelligent enough to enlarge the box so
              all buttons have a chance to fit. The number of columns
              is increased to at least the width of the widest button
              and new rows are added until all buttons can be placed.
              For  best  tolerance of configuration of errors use the
              smart option.
    
         *FvwmButtonsColumns columns
              Specifies the  number  of  columns  of  buttons  to  be
              created.  If unspecified, the number of columns will be
              set to the number of buttons requested, divided by  the
              number of rows. If both the rows and columns are speci-
              fied, but  do  not  specify  as  many  buttons  as  are
              defined,  then  the users columns specification will be
              ignored unless the value fixed was gived to the BoxSize
              option (see there).
    
         *FvwmButtonsFile filename
              Specifies that the configuration  for  this  button  is
              found in the file filename, which will have to be given
              with full pathname, or  is  assumed  to  be  in  fvwm's
              startup  directory.  The  configuration  file is in the
              same format as fvwm's configuration file, but each line
              is  read as if prefixed by "*FvwmButtons". Comments are
              given by starting a line with "#", line continuation is
              done by ending a line with a "\".
    
         *FvwmButtonsFont font
              Specifies the font to be used for labeling the buttons,
              or None.
    
         *FvwmButtonsFore color
              Specifies the color used  for  button  label  text  and
              monochrome icons.
    
         *FvwmButtonsFrame width
              Specifies the width of the relief around  each  button.
              If  this is given as a negative number, the relief will
              at all times be the inverse of the  normal  relief.  In
              effect,  you  will get a sunken button, which is raised
              when activated.
    
         *FvwmButtonsGeometry geometry
              Specifies the FvwmButtons  window  location.  The  size
              should  not  be specified, as FvwmButtons automatically
              chooses a size which  gracefully  accomodates  all  its
              buttons. The geometry is a standard X11 window geometry
              specification.
    
         *FvwmButtonsPadding width height
              The amount of free space between the relief of the but-
              ton  and its contents is normally 2 pixels to the sides
              and 4 pixels above and below, except for swallowed win-
              dows  and  containers,  which  are  not  padded at all,
              unless given specific orders.  This  setting  specifies
              the  default horizontal padding to be width pixels, and
              the vertical padding to be height pixels.
    
         *FvwmButtonsPanel title
              Specifies the title of a panel. All following *FvwmBut-
              tons configuration commands up to the next *FvwmButton-
              sPanel line refer to the panel.
    
         *FvwmButtonsPixmap pixmapfile
              Specifies a background pixmap to use.   Specify  "none"
              for a transparent background.
    
         *FvwmButtonsRows rows
              Specifies the number of rows of buttons to be  created.
              If unspecified, 2 rows will be used.
    
         *FvwmButtons(options) [title icon command]
              Specifies the contents of a button  in  the  buttonbox.
              The  following  options,  separated  by  commas or whi-
              tespace, can be given a button:
    
           geometry
              Specifies the size and position of  the  button  within
              the FvwmButtons window or container. The button will be
              width times the normal button width  and  height  times
              the  normal  button  height.  If values for x and y are
              given, the button is placed x (y) button units from the
              left  (top) of the container if x (y) is positive and x
              (y) units from the right (bottom) if x (y) is negative.
              The geometry is a standard X11 window geometry specifi-
              cation. Buttons with position arguments (x and  y)  are
              placed before thos without them. If two or more buttons
              are forced to overlap by this, FvwmButton exits with an
              error message.
    
           Action [(options)] command
              Specifies an fvwm command to be executed when the  but-
              ton  is activated by pressing return or a mouse button.
              The command needs to be quoted if it contains  a  comma
              or a closing parenthesis. The current options are:
    
              Mouse n - this action is only executed for mouse button
              n.   One  actions can be defined for each mouse button,
              in addition to the general action.
    
           Back color
              Specifies the background color to be used drawing  this
              box.  A  relief  color  and a shadow color will also be
              calculated from this.
    
           Center
              The contents of the button is centered on  the  button.
              This  is  the  default  but  may  be changed by Left or
              Right.
    
           Container [(options)]
              Specifies that this button  will  contain  a  miniature
              buttonbox,   more  or  less  equivalent  to  swallowing
              another FvwmButtons module. The options are the same as
              can  be  given for a single button, but they affect all
              the contained buttons. Options available for  this  use
              are  Back,  Font,  Fore,  Frame  and Padding. Flags for
              Title and Swallow options can be set with  Title(flags)
              and  Swallow(flags).   You  should  also specify either
              "Columns width" or "Rows height", or "Rows 2"  will  be
              assumed for purpose of arranging the buttons inside the
              container. For an example, see the Sample configuration
              section.
    
              The container button itself  (separate  from  the  con-
              tents)  can take format options like Frame and Padding,
              and commands can be bound to it.  This  means  you  can
              make a sensitive relief around a container, like
    
                *FvwmButtons(2x2, Frame 5, Padding 2 2, Action Beep,\
                    Container(Frame 1))
    
              Typically you will want to at least give the  container
              a size setting widthxheight.
    
    
           End
              Specifies that no more  buttons  are  defined  for  the
              current  container,  and further buttons will be put in
              the container's parent. This option should be given  on
              a line by itself, i.e
    
                *FvwmButtons(End)
    
           Font fontname
              Specifies that the font fontname  is  to  be  used  for
              labeling this button.
    
           Fore color
              Specifies a color of the title and monochrome icons  in
              this button.
    
           Frame width
              The relief of the button will be width pixels wide.  If
              width is given as a negative number, the relief will at
              all times be the inverse  of  the  normal  relief.   In
              effect,  you  will get a sunken button, which is raised
              when activated.
    
           Icon filename
              The name of an X11 bitmap file or XPM color icon  file,
              containing  the icon to display on the button. FvwmBut-
              tons will search through the path specified in the fvwm
              IconPath  or PixmapPath configuration items to find the
              icon file.
    
           Left
              The contents of the button will be aligned to the left.
              The default is to center the contents on the button.
    
           NoSize
              This option specifies that this button will not be con-
              sidered  at all when making the initial calculations of
              buttonsizes. Useful for the odd button that gets just a
              couple of pixels to large to keep in line, and therefor
              blows up your whole buttonbox. "NoSize"  is  equivalent
              to "Size 0 0".
    
           Padding width height
              The amount of free space between the relief of the but-
              ton  and its contents is normally 2 pixels to the sides
              and 4 pixels above and below, except for swallowed win-
              dows and containers, which are by default not padded at
              all.  This option sets the horizontal padding to  width
              and the vertical padding to height.
    
           Panel [ (direction) ] name
              Pop up a panel in  the  specified  direction  from  the
              invoking   button.   A   position  set  with  *FvwmBut-
              tonsGeometry is taken as  a  relative  offset  to  this
              position.  direction may be "up" (the default), "left",
              "down" od "right". The panel is a  button  bar  itself.
              See  FvwmButtonsPanel.  To  get the panel at a specific
              place on the screen use  "geometry"  in  place  of  the
              direction.  The  *FvwmButtonsGeometry line will then be
              treated as a normal X geometry specification.
    
           Right
              The contents of the  button  will  be  aligned  to  the
              Right.  The  default  is  to center the contents on the
              button.
    
           Size width height
              Specifies that the contents of this button will require
              width   by  height  pixels,  regardless  of  what  size
              FvwmButtons calculates from the icon and the  title.  A
              buttonbar with only swallowed windows will not get very
              large without this  option  specified,  as  FvwmButtons
              does  not  consider  sizes for swallowing buttons. Note
              that this option gives the minimum space assured; other
              buttons  might  require  the  buttonbox  to  use larger
              sizes.
    
           Swallow [(flags)] hangon command
              Causes FvwmButtons to execute command, and when a  win-
              dow  matching  the  name hangon appears, it is captured
              and swallowed into this button.  An example:
    
                *FvwmButtons(Swallow XClock 'Exec xclock &')
    
              will  take  the  first  window  whose  name,  class  or
              resource  is  "XClock"  and  display  it in the button.
              Modules can  be  swallowed  by  specifying  the  module
              instead of 'Exec whatever', like:
    
                *FvwmButtons(Swallow "FvwmPager" "FvwmPager 0 0")
    
              The flags that can be given to swallow are:
    
              NoClose / Close - Specifies whether the swallowed  pro-
              gram  in this button will be unswallowed or closed when
              FvwmButtons exit cleanly.  "NoClose"  can  be  combined
              with  "UseOld"  to have windows survive restart of win-
              dowmanager. The default setting is "Close".
    
              NoHints / Hints -  Specifies  whether  hints  from  the
              swallowed  program  in  this  button will be ignored or
              not, useful in forcing a window to resize itself to fit
              its button. The default value is "Hints".
    
              NoKill / Kill - Specifies whether the swallowed program
              will be closed by killing it or by sending a message to
              it. This can be useful in ending programs that  doesn't
              accept  window  manager  protocol. The default value is
              "NoKill".  This has no effect if  "NoClose"  is  speci-
              fied.
              NoRespawn / Respawn - Specifies whether  the  swallowed
              program  is  to be respawn if it dies.  If "Respawn" is
              specified, the program will be respawned using the ori-
              ginal  command.  Use this option with care, the program
              might have a very legitimate reason to die.
    
              NoOld / UseOld - Specifies whether the button will  try
              to  swallow an existing window matching the hangon name
              before spawning one itself with command.   The  default
              value  is "NoOld".  "UseOld" can be combined with "NoK-
              ill" to have windows survive restart of  windowmanager.
              If  you  want FvwmButtons to swallow an old window, and
              not spawn one itself if failing,  let  the  command  be
              "Nop":
    
                *FvwmButtons(Swallow (UseOld) "Console" Nop)
    
              If you want to be able to start it yourself, combine it
              with an action:
    
                *FvwmButtons(Swallow (UseOld) "Console" Nop, \
                             Action `Exec "Console" console &`)
    
              NoTitle / UseTitle - Specifies whether the title of the
              button  will be taken from the swallowed window's title
              or not. If "UseTitle" is given, the title on the button
              will change dynamically to reflect the window name. The
              default is "NoTitle".
    
    
           Title [(options)] name
              Specifies the title which will be written on  the  but-
              ton.   Whitespace can be included in the title by quot-
              ing it.  If a title at any time is to long for its but-
              tons,  characters are chopped of one at a time until it
              fits.  If justify is "Right", the head is removed, oth-
              erwise its tail is removed.  These options can be given
              to Title:
    
              Center - The title will be centered horizontally.  This
              is the default.
    
              Left - The title will be justified to the left side.
    
              Right - The title will be justified to the right side.
    
              Side - This will cause the title to appear on the right
              hand  side  of any icon or swallowed window, instead of
              below it which is the default.  If you use small icons,
              and  combine this with the "Left" option, you can get a
              look similar to fvwm's menus.
    
         Legacy fields [title icon command]
              These fields are kept for compatibility  with  previous
              versions  of FvwmButtons, and their use is discouraged.
              The title field is similar to the option Title name. If
              the  title  field  is  "-", no title will be displayed.
              The icon field is similar to the option Icon  filename.
              If  the  icon  field  is "-" no icon will be displayed.
              The command field is similar to the option Action  com-
              mand or alternatively Swallow "hangon" command.
    
         The command
              Any fvwm command  is  recognized  by  FvwmButtons.  See
              fvwm(1)  for  more info on this. The Exec command has a
              small extension when used in  Actions,  its  syntax  is
              here:
    
                Exec ["hangon"] command
    
              When FvwmButtons finds such an Exec command, the button
              will  remain  pushed  in  until  a window whose name or
              class matches the qouted  portion  of  the  command  is
              encountered.  This  is intended to provide visual feed-
              back to the user that the action he has requested  will
              be performed. If the qouted portion contains no charac-
              ters, then the button will pop out  immediately.   Note
              that  users  can  continue pressing the button, and re-
              executing the command, even when it looks "pressed in."
    
         Quoting
              Any string which contains whitespace  must  be  quoted.
              Contrary to earlier versions commands no longer need to
              be quoted. In this case any quoting character  will  be
              passed on to the application untouched. Only commas ','
              and closing parentheses ')' have to be quoted inside  a
              command.   Quoting  can  be  done with any of the three
              quotation characters; single quote:
    
                'This is a "quote"',
    
              double quote:
    
                "It's another `quote'",
    
              and backquote:
    
                `This is a strange quote`.
    
              The backquoting is purposeful if you use a preprocessor
              like  FvwmCpp  and  want  it to get into your commands,
              like this:
    
                #define BG gray60
                *FvwmButtons(Swallow "xload" `Exec xload -bg BG &`)
    
              Furthermore a single character can  be  quoted  with  a
              preceding backslash ''.
    
    
    ARRANGEMENT ALGORITHM
         FvwmButtons tries to arrange its buttons as best it can,  by
         using recursively, on each container including the buttonbox
         itself, the following algorithm.
    
         Getting the size right
              First it calculates the number of button unit areas  it
              will need, by adding the width times the height in but-
              tons of each button. Containers are for the moment con-
              sidered  a  normal button.  Then it considers the given
              rows and columns arguments.  If the number of  rows  is
              given,  it  will calculate how many columns are needed,
              and stick to that, unless columns is larger,  in  which
              case you will get some empty space at the bottom of the
              buttonbox.  If the number of columns is given, it  cal-
              culates  how many rows it needs to fit all the buttons.
              If neither is given, it assumes you want two rows,  and
              finds  the number of columns from that.  If the BoxSize
              option is set to smart at least the height/width of the
              tallest/widest  button  is  used  while the fixed value
              prevents the box from getting resized if both rows  and
              colums have been set to non-zero.
    
         Shuffling buttons
              Now it has a large enough area to place the buttons in,
              all  that is left is to place them right. There are two
              kinds ob buttons: fixed and floating buttons.  A  fixed
              button  is  forced to a specific slot in the button box
              by a x/y geometry argument. All other buttons are  con-
              sidered  floating.  Fixed  buttons  are  placed  first.
              Should a fixed button overlap another one or  shall  be
              place  outside  the  buttons  window, FvwmButtons exits
              with an error message.  After that the floating buttons
              are  placed.   The algorithm tries to place the buttons
              in a left to right, top to bottom western fashion. If a
              button  fits  at  the  suggested  position it is placed
              there, if not the current slot stays empty and the slot
              to  the  right will be considered. After the button has
              been placed, the next button is tried to be  placed  in
              the  next  slot and so on until all buttons are placed.
              Additional rows are added below the bottom line of but-
              tons  until  all buttons are placed if necessary if the
              BoxSize option smart is used.
    
         Containers
              Containers are arranged by the same algorithm, in  fact
              they  are  shuffled  recursively as the algorithm finds
              them.
    
         Clarifying example
              An example might be useful here:  Suppose  you  have  6
              buttons,  all  unit  sized  except number two, which is
              2x2. This makes for 5 times 1 plus 1 times 4  equals  9
              unit  buttons  total  area. Assume you have requested 3
              columns.
    
              1) +---+---+---+   2) +---+---+---+   3) +---+---+---+
                 | 1 |       |      | 1 |       |      | 1 |       |
                 +---+       +      +---+   2   +      +---+   2   +
                 |           |      |   |       |      | 3 |       |
                 +           +      +   +---+---+      +---+---+---+
                 |           |      |           |      |   |   |   |
                 +-----------+      +---+-------+      +---+---+---+
    
              4) +---+---+---+   5) +---+-------+   6) +---+-------+
                 | 1 |       |      | 1 |       |      | 1 |       |
                 +---+   2   +      +---+   2   |      +---+   2   |
                 | 3 |       |      | 3 |       |      | 3 |       |
                 +---+---+---+      +---+---+---+      +---+-------+
                 | 4 |       |      | 4 | 5 |   |      | 4 | 5 | 6 |
                 +---+---+---+      +---+---+---+      +---+---+---+
    
    
         What size will the buttons be?
              When FvwmButtons has read the icons and fonts that  are
              required  by  its  configuration, it can find out which
              size is needed for  every  non-swallowing  button.  The
              unit  button  size  of  a  container is set to be large
              enough to hold the largest button in it without squeez-
              ing  it.  Swallowed  windows  are simply expected to be
              comfortable with the  buttonsize  they  get  from  this
              scheme.  If  a  particular  configuration requires more
              space for a swallowed window, it can  be  set  in  that
              button's  configuration  line  using  the  option "Size
              width height". This will tell FvwmButtons to give  this
              button  at  least  width  by  height  pixels inside the
              relief and padding.
    
    
    SAMPLE CONFIGURATION
         The following are excepts from a .fvwmrc file which describe
         FvwmButtons initialization commands:
    
    
         ##########################################################
         # Load any modules which should be started during fvwm
         # initialization
    
         ModulePath /usr/lib/X11/fvwm:/usr/bin/X11
    
         # Make sure FvwmButtons is always there.
         AddToFunc InitFunction     "I" Module FvwmButtons
         AddToFunc RestartFunction  "I" Module FvwmButtons
    
         # Make it titlebar-less, sticky, and give it an icon
         Style "FvwmButtons" Icon toolbox.xpm, NoTitle, Sticky
    
         # Make the menu/panel look like CDE
         Style "FvwmButtonsPanel" Title, NoHandles, BorderWidth 0
         Style "FvwmButtonsPanel" NoButton 2, NoButton 4, Sticky
    
         ##########################################################
    
         *FvwmButtonsFore Black
         *FvwmButtonsBack rgb:90/80/90
         *FvwmButtonsGeometry -135-5
         *FvwmButtonsRows 1
         *FvwmButtonsBoxSize smart
         *FvwmButtonsFont -*-helvetica-medium-r-*-*-12-*
         *FvwmButtonsPadding 2 2
    
         *FvwmButtons(Title WinOps,Panel WinOps)
         *FvwmButtons(Title Tools ,Panel Tools)
    
         *FvwmButtons(Title Resize,Icon resize.xpm ,Action Resize)
         *FvwmButtons(Title Move  ,Icon arrows2.xpm,Action Move  )
         *FvwmButtons(Title Lower ,Icon Down       ,Action Lower )
         *FvwmButtons(Title Raise ,Icon Up         ,Action Raise )
         *FvwmButtons(Title Kill  ,Icon bomb.xpm   ,Action Destroy)
    
         *FvwmButtons(1x1,Container(Rows 3,Frame 1))
         *FvwmButtons(Title Dopey ,Action                          \
             `Exec "big_win" xterm -T big_win -geometry 80x50 &`)
         *FvwmButtons(Title Snoopy, Font fixed, Action             \
             `Exec "small_win" xterm -T small_win &`)
         *FvwmButtons(Title Smokin')
         *FvwmButtons(End)
    
         *FvwmButtons(Title Xcalc, Icon rcalc.xpm,                 \
                      Action `Exec "Calculator" xcalc &`)
         *FvwmButtons(Title XMag, Icon magnifying_glass2.xpm,      \
                      Action `Exec "xmag" xmag &`)
         *FvwmButtons(Title Mail, Icon mail2.xpm,                  \
                      Action `Exec "xmh" xmh &`)
         *FvwmButtons(4x1, Swallow "FvwmPager" `FvwmPager 0 3`     \
                      Frame 3)
    
         *FvwmButtons(Swallow(UseOld,NoKill) "xload15" `Exec xload \
              -title xload15 -nolabel -bg rgb:90/80/90 -update 15 &`)
    
         The last lines are a little tricky - one spawns an FvwmPager
         module, and captures it to display in a quadruple width but-
         ton.  is used, the Pager will be as big as  possible  within
         the button's relief.
    
         The final line is even more magic. Note the  combination  of
         UseOld  and  NoKill,  which  will try to swallow an existing
         window with the name "xload15" when starting up (if failing:
         starting  one  with the specified command), which is unswal-
         lowed when ending FvwmButtons.
    
         The other panels are specified after the root panel:
    
    
         ########## PANEL
         *FvwmButtonsPanel WinOps
         *FvwmButtonsBack bisque2
         *FvwmButtonsGeometry -3-3
         *FvwmButtonsColumns 1
    
         *FvwmButtons(Title Resize,Icon resize.xpm ,Action Resize)
         *FvwmButtons(Title Move  ,Icon arrows2.xpm,Action Move  )
         *FvwmButtons(Title Lower ,Icon Down       ,Action Lower )
         *FvwmButtons(Title Raise ,Icon Up         ,Action Raise )
    
         ########## PANEL
         *FvwmButtonsPanel Tools
         *FvwmButtonsBack bisque2
         *FvwmButtonsGeometry -1-1
         *FvwmButtonsColumns 1
    
         *FvwmButtons(Title Kill  ,Icon bomb.xpm   ,Action Destroy)
    
    
         The color specification rgb:90/80/90 is  actually  the  most
         correct  way  of  specifying  independent  colors  in X, and
         should be used instead of the older #908090. If  the  latter
         specification is used in your configuration file, you should
         be sure to escape the hash in any of the commands which will
         be  executed,  or  fvwm will consider the rest of the line a
         comment.
    
         Note that with the x/y geometry specs you can  easily  build
         button  windows  with gaps. Here is another example. You can
         not accomplish this without geometry specs for the buttons:
    
         ##########################################################
    
         # Make it titlebar-less, sticky, and give it an icon
         Style "FvwmButtons" Icon toolbox.xpm, NoTitle, Sticky
    
         *FvwmButtonsFont        5x7
         *FvwmButtonsBack rgb:90/80/90
         *FvwmButtonsFore        black
         *FvwmButtonsFrame       1
         # 9x11 pixels per button, 4x4 pixels for the frame
         *FvwmButtonsGeometry    580x59+0-0
         *FvwmButtonsRows        5
         *FvwmButtonsColumns     64
         *FvwmButtonsBoxSize     fixed
         *FvwmButtonsPadding     1 1
    
         # Menu Popups
         *FvwmButtons(9x1+3+0, Padding 0, Title "Modules",     \
           Action `Menu Modulepopup mouse c -8p Nop`)
         # first row of buttons from left to right:
         *FvwmButtons(3x2+0+1, Icon my_lock.xpm, Action `Exec xlock`)
         *FvwmButtons(3x2+3+1, Icon my_recapture.xpm, Action Recapture)
         *FvwmButtons(3x2+6+1, Icon my_resize.xpm, Action Resize)
         *FvwmButtons(3x2+9+1, Icon my_move.xpm, Action Move)
         *FvwmButtons(3x2+12+1, Icon my_fvwmconsole.xpm,       \
           Action 'Module FvwmConsole')
         # second row of buttons from left to right:
         *FvwmButtons(3x2+0+3, Icon my_exit.xpm, Action QuitSave)
         *FvwmButtons(3x2+3+3, Icon my_restart.xpm, Action Restart)
         *FvwmButtons(3x2+6+3, Icon my_kill.xpm, Action Destroy)
         *FvwmButtons(3x2+9+3, Icon my_shell.xpm, Action 'Exec rxvt')
         # big items
         *FvwmButtons(10x5, Swallow (NoKill, NoCLose)          \
           "FvwmPager" 'FvwmPager * * -geometry 40x40-1024-1024')
         *FvwmButtons(6x5, Swallow "FvwmXclock" `Exec xclock   \
           -name FvwmXclock -geometry 40x40+0-0 -padding 1     \
           -analog -chime -bg rgb:90/80/90`)
         *FvwmButtons(13x5, Left, Swallow (NoClose)            \
         "FvwmIconMan" 'Module FvwmIconMan')
         *FvwmButtons(20x5, Padding 0, Swallow "xosview"       \
           `Exec /usr/X11R6/bin/xosview -cpu -int -page -net   \
           -geometry 100x50+0-0 -font 5x7`)
    
    
    
    BUGS
         The action part of the Swallow option must be quoted  if  it
         contains any whitespace character.
    
    
    COPYRIGHTS
         The FvwmButtons program, and  the  concept  for  interfacing
         this  module to the Window Manager, are all original work by
         Robert Nation
    
         Copyright 1993, Robert Nation. No guarantees  or  warranties
         or  anything  are provided or implied in any way whatsoever.
         Use this program at your own risk. Permission  to  use  this
         program  for  any purpose is given, as long as the copyright
         is kept intact.
    
         Further modifications and patching by  Jarl  Totland,  copy-
         right 1996.  The statement above still applies.
    
    
    AUTHOR
         Robert Nation.  Somewhat enhanced by Jarl Totland, Jui-Hsuan
         Joshua Feng and Dominik Vogt.
    
    
    
    


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