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glPushAttrib (3)
  • >> glPushAttrib (3) ( Разные man: Библиотечные вызовы )
  •  

    NAME

    glPushAttrib, glPopAttrib
    
    - push and pop the server attribute stack
    

     

    C SPECIFICATION

    void glPushAttrib( GLbitfield mask )
    
    
    

     

    PARAMETERS

    mask
    Specifies a mask that indicates which attributes to save. Values for mask are listed below.
     

    C SPECIFICATION

    void glPopAttrib( void )
    
    
    

     

    DESCRIPTION

    glPushAttrib takes one argument, a mask that indicates which groups of state variables to save on the attribute stack. Symbolic constants are used to set bits in the mask. mask is typically constructed by ORing several of these constants together. The special mask GL_ALL_ATTRIB_BITS can be used to save all stackable states. The symbolic mask constants and their associated GL state are as follows (the second column lists which attributes are saved):
    GL_ACCUM_BUFFER_BITAccumulation buffer clear value

    GL_COLOR_BUFFER_BITGL_ALPHA_TEST enable bit
    Alpha test function and reference value
    GL_BLEND enable bit
    Blending source and destination functions
    Constant blend color
    Blending equation
    GL_DITHER enable bit
    GL_DRAW_BUFFER setting
    GL_COLOR_LOGIC_OP enable bit
    GL_INDEX_LOGIC_OP enable bit
    Logic op function
    Color mode and index mode clear values
    Color mode and index mode writemasks

    GL_CURRENT_BITCurrent RGBA color
    Current color index
    Current normal vector
    Current texture coordinates
    Current raster position
    GL_CURRENT_RASTER_POSITION_VALID flag
    RGBA color associated with current raster position
    Color index associated with current raster position
    Texture coordinates associated with current raster position
    GL_EDGE_FLAG flag

    GL_DEPTH_BUFFER_BITGL_DEPTH_TEST enable bit
    Depth buffer test function
    Depth buffer clear value
    GL_DEPTH_WRITEMASK enable bit

    GL_ENABLE_BITGL_ALPHA_TEST flag
    GL_AUTO_NORMAL flag
    GL_BLEND flag
    Enable bits for the user-definable clipping planes
    GL_COLOR_MATERIAL
    GL_CULL_FACE flag
    GL_DEPTH_TEST flag
    GL_DITHER flag
    GL_FOG flag
    GL_LIGHTi where 0 <= i<GL_MAX_LIGHTS
    GL_LIGHTING flag
    GL_LINE_SMOOTH flag
    GL_LINE_STIPPLE flag
    GL_COLOR_LOGIC_OP flag
    GL_INDEX_LOGIC_OP flag
    GL_MAP1_x where x is a map type
    GL_MAP2_x where x is a map type
    GL_NORMALIZE flag
    GL_POINT_SMOOTH flag
    GL_POLYGON_OFFSET_LINE flag
    GL_POLYGON_OFFSET_FILL flag
    GL_POLYGON_OFFSET_POINT flag
    GL_POLYGON_SMOOTH flag
    GL_POLYGON_STIPPLE flag
    GL_SCISSOR_TEST flag
    GL_STENCIL_TEST flag
    GL_TEXTURE_1D flag
    GL_TEXTURE_2D flag
    GL_TEXTURE_3D flag
    Flags GL_TEXTURE_GEN_x where x is S, T, R, or Q

    GL_EVAL_BITGL_MAP1_x enable bits, where x is a map type
    GL_MAP2_x enable bits, where x is a map type
    1D grid endpoints and divisions
    2D grid endpoints and divisions
    GL_AUTO_NORMAL enable bit

    GL_FOG_BITGL_FOG enable bit
    Fog color
    Fog density
    Linear fog start
    Linear fog end
    Fog index
    GL_FOG_MODE value

    GL_HINT_BITGL_PERSPECTIVE_CORRECTION_HINT setting
    GL_POINT_SMOOTH_HINT setting
    GL_LINE_SMOOTH_HINT setting
    GL_POLYGON_SMOOTH_HINT setting
    GL_FOG_HINT setting

    GL_LIGHTING_BITGL_COLOR_MATERIAL enable bit
    GL_COLOR_MATERIAL_FACE value
    Color material parameters that are tracking the current color
    Ambient scene color
    GL_LIGHT_MODEL_LOCAL_VIEWER value
    GL_LIGHT_MODEL_TWO_SIDE setting
    GL_LIGHTING enable bit
    Enable bit for each light
    Ambient, diffuse, and specular intensity for each light
    Direction, position, exponent, and cutoff angle for each light
    Constant, linear, and quadratic attenuation factors for each light
    Ambient, diffuse, specular, and emissive color for each material
    Ambient, diffuse, and specular color indices for each material
    Specular exponent for each material
    GL_SHADE_MODEL setting

    GL_LINE_BITGL_LINE_SMOOTH flag
    GL_LINE_STIPPLE enable bit
    Line stipple pattern and repeat counter
    Line width

    GL_LIST_BITGL_LIST_BASE setting

    GL_PIXEL_MODE_BITGL_RED_BIAS and GL_RED_SCALE settings
    GL_GREEN_BIAS and GL_GREEN_SCALE values
    GL_BLUE_BIAS and GL_BLUE_SCALE
    GL_ALPHA_BIAS and GL_ALPHA_SCALE
    GL_DEPTH_BIAS and GL_DEPTH_SCALE
    GL_INDEX_OFFSET and GL_INDEX_SHIFT values
    GL_MAP_COLOR and GL_MAP_STENCIL flags
    GL_ZOOM_X and GL_ZOOM_Y factors
    GL_READ_BUFFER setting

    GL_POINT_BITGL_POINT_SMOOTH flag
    Point size

    GL_POLYGON_BITGL_CULL_FACE enable bit
    GL_CULL_FACE_MODE value
    GL_FRONT_FACE indicator
    GL_POLYGON_MODE setting
    GL_POLYGON_SMOOTH flag
    GL_POLYGON_STIPPLE enable bit
    GL_POLYGON_OFFSET_FILL flag
    GL_POLYGON_OFFSET_LINE flag
    GL_POLYGON_OFFSET_POINT flag
    GL_POLYGON_OFFSET_FACTOR
    GL_POLYGON_OFFSET_UNITS

    GL_POLYGON_STIPPLE_BITPolygon stipple image

    GL_SCISSOR_BITGL_SCISSOR_TEST flag
    Scissor box

    GL_STENCIL_BUFFER_BITGL_STENCIL_TEST enable bit
    Stencil function and reference value
    Stencil value mask
    Stencil fail, pass, and depth buffer pass actions
    Stencil buffer clear value
    Stencil buffer writemask

    GL_TEXTURE_BITEnable bits for the four texture coordinates
    Border color for each texture image
    Minification function for each texture image
    Magnification function for each texture image
    Texture coordinates and wrap mode for each texture image
    Color and mode for each texture environment
    Enable bits GL_TEXTURE_GEN_x, x is S, T, R, and Q
    GL_TEXTURE_GEN_MODE setting for S, T, R, and Q
    glTexGen plane equations for S, T, R, and Q
    Current texture bindings (for example, GL_TEXTURE_BINDING_2D)

    GL_TRANSFORM_BITCoefficients of the six clipping planes
    Enable bits for the user-definable clipping planes
    GL_MATRIX_MODE value
    GL_NORMALIZE flag
    GL_RESCALE_NORMAL flag

    GL_VIEWPORT_BITDepth range (near and far)
    Viewport origin and extent
    glPopAttrib restores the values of the state variables saved with the last
    glPushAttrib command. Those not saved are left unchanged. It is an error to push attributes onto a full stack, or to pop attributes off an empty stack. In either case, the error flag is set and no other change is made to GL state. Initially, the attribute stack is empty.  

    NOTES

    Not all values for GL state can be saved on the attribute stack. For example, render mode state, and select and feedback state cannot be saved. Client state must be saved with glPushClientAttrib. The depth of the attribute stack depends on the implementation, but it must be at least 16. When the GL_ARB_multitexture extension is supported, pushing and popping texture state apples to all supported texture units.  

    ERRORS

    GL_STACK_OVERFLOW is generated if glPushAttrib is called while the attribute stack is full. GL_STACK_UNDERFLOW is generated if glPopAttrib is called while the attribute stack is empty. GL_INVALID_OPERATION is generated if glPushAttrib or glPopAttrib is executed between the execution of glBegin and the corresponding execution of glEnd.  

    ASSOCIATED GETS

    glGet with argument GL_ATTRIB_STACK_DEPTH
    glGet with argument GL_MAX_ATTRIB_STACK_DEPTH  

    SEE ALSO

    glGet(3G), glGetClipPlane(3G), glGetError(3G), glGetLight(3G), glGetMap(3G), glGetMaterial(3G),
    glGetPixelMap(3G), glGetPolygonStipple(3G), glGetString(3G), glGetTexEnv(3G), glGetTexGen(3G), glGetTexImage(3G), glGetTexLevelParameter(3G), glGetTexParameter(3G), glIsEnabled(3G), glPushClientAttrib(3G)


     

    Index

    NAME
    C SPECIFICATION
    PARAMETERS
    C SPECIFICATION
    DESCRIPTION
    NOTES
    ERRORS
    ASSOCIATED GETS
    SEE ALSO


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