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slasq3 (3)
  • >> slasq3 (3) ( Solaris man: Библиотечные вызовы )
  • 
    NAME
         slasq3 - SLASQ3 is the workhorse of the whole bidiagonal SVD
         algorithm
    
    SYNOPSIS
         SUBROUTINE SLASQ3( N, Q, E, QQ, EE, SUP, SIGMA,  KEND,  OFF,
                   IPHASE, ICONV, EPS, TOL2, SMALL2 )
    
         INTEGER ICONV, IPHASE, KEND, N, OFF
    
         REAL EPS, SIGMA, SMALL2, SUP, TOL2
    
         REAL E( * ), EE( * ), Q( * ), QQ( * )
    
    
    
         #include <sunperf.h>
    
         void slasq3(int *n, float *q, float  *e,  float  *qq,  float
                   *ee,  float  *sup,  float  *sigma,  int *kend, int
                   *off, int *iphase, int  iconv,  float  eps,  float
                   tol2, float small2) ;
    
    PURPOSE
         SLASQ3 is the workhorse of the whole  bidiagonal  SVD  algo-
         rithm.   This  can  be described as the differential qd with
         shifts.
    
    
    ARGUMENTS
         N         (input/output) INTEGER
                   On entry, N  specifies  the  number  of  rows  and
                   columns  in  the matrix. N must be at least 3.  On
                   exit N is non-negative and  less  than  the  input
                   value.
    
         Q         (input/output) REAL array, dimension (N)
                   Q array in ping (see IPHASE below)
    
         E         (input/output) REAL array, dimension (N)
                   E array in ping (see IPHASE below)
    
         QQ        (input/output) REAL array, dimension (N)
                   Q array in pong (see IPHASE below)
    
         EE        (input/output) REAL array, dimension (N)
                   E array in pong (see IPHASE below)
    
         SUP       (input/output) REAL
                   Upper bound for the smallest eigenvalue
    
         SIGMA     (input/output) REAL
                   Accumulated shift for the present submatrix
    
         KEND      (input/output) INTEGER
                   Index where minimum D(i) occurs in recurrence  for
                   splitting criterion
    
         OFF       (input/output) INTEGER
                   Offset for arrays
    
         IPHASE    (input/output) INTEGER
                   If IPHASE = 1 (ping) then  data  is  in  Q  and  E
                   arrays If IPHASE = 2 (pong) then data is in QQ and
                   EE arrays
    
         ICONV     (input) INTEGER
                   If ICONV = 0 a bottom part of  a  matrix  (with  a
                   split) If ICONV =-3 a top part of a matrix (with a
                   split)
    
         EPS       (input) REAL
                   Machine epsilon
    
         TOL2      (input) REAL
                   Square of the relative tolerance TOL as defined in
                   SLASQ1
    
         SMALL2    (input) REAL
                   A threshold value as defined in SLASQ1
    
    
    
    


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