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Интерактивная система просмотра системных руководств (man-ов)

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ico2 (6)
  • >> ico2 (6) ( Solaris man: Игры )
         ico2 - animate an icosahedron or other polyhedron
         ico2 [ -r ] [ -d pattern ] [ -i] [ -dbl ] [  -faces  ]  [  -
         noedges  ]  [  -sleep  n  ] [ -obj object ] [ -objhelp ] [ -
         colors color-list ]
         Ico2 displays a wire-frame rotating polyhedron, with  hidden
         lines  removed, or a solid-fill polyhedron with hidden faces
         removed.  There are a number of different  polyhedra  avail-
         able;  adding  a new polyhedron to the program is quite sim-
         -r   Display on the root window instead of  creating  a  new
         -d pattern
              Specify a bit pattern for drawing dashed lines for wire
         -i   Use inverted colors for wire frames.
         -dbl Use double buffering on the display.   This  works  for
              either  wire  frame  or solid fill drawings.  For solid
              fill drawings, using this switch  results  in  substan-
              tially  smoother  movement.   Note  that  this requires
              twice as many bit planes as without  double  buffering.
              Since some colors are typically allocated by other pro-
              grams, most eight-bit-plane displays will  probably  be
              limited to eight colors when using double buffering.
              Draw filled faces instead of wire frames.
              Don't draw the wire frames.  Typically used  only  when
              -faces is used.
         -sleep n
              Sleep n seconds between each move of the object.
         -obj object
              Specify what object to draw.  If no  object  is  speci-
              fied, an icosahedron is drawn.
              Print out a list of the available objects,  along  with
              information about each object.
         -colors colorlist
              Specify what colors should be used to draw  the  filled
              faces  of  the  object.   If less colors than faces are
              given, the colors are reused.
         If you have the source to ico, it is very easy to  add  more
         polyhedra.  Each polyhedron is defined in an include file by
         the name of objname.h, where name is  something  related  to
         the  name of the polyhedron.  The format of the include file
         is defined  in  the  file  polyinfo.h.   Look  at  the  file
         objcube.h  to see what the exact format of an objname.h file
         should be, then create your objname.h file in that format.
         After making the new objname.h file (or copying in a new one
         from  elsewhere),  simply  do  a  'make  depend'.  This will
         recreate  the  file  allobjs.h,  which  lists  all  of   the
         objname.h files.  Doing a 'make' after this will rebuild ico
         with the new object information.
         If -dbl or -colors is specified on a monochrome  screen,  or
         if  the  number  of  bit  planes needed is more than what is
         available, the server hangs (this is on a Sun 3/60,  patches
         up to 80 applied).
         A separate color cell is allocated for each name  in  the  -
         colors list, even when the same name may be specified twice.

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