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t3d (1)
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    NAME
         t3d - clock using flying balls to display the time
    
    SYNOPSIS
         t3d [  options ]...
    
    DESCRIPTION
         Time 3D is a clock. It uses  flying  balls  to  display  the
         time.  This  balls  move  and  wobble around to give you the
         impression your graphic workstation with its many XStones is
         doing something.
    
         t3d uses mouse and keyboard  to  let  you  fly  through  the
         balls. Hit S to speed up, A to slow down, Z to zoom in and X
         to zoom out.  Use the left mouse button  to  rotate  to  the
         left  and  the  right mouse button to rotate the view to the
         right. Use the middle mouse button  to  change  the  optical
         axis  and  the moving direction.  0 (zero) will stop you.  Q
         quits.
    
    OPTIONS
         -move factor
              Modifies the direction move of t3d. The clock looks  30
              degrees*  factor  to the left and to the right periodi-
              cally.
    
         -wobble factor
              Modifies the wobbling (sounds nice :-) of t3d by multi-
              plying  the  default deformation of the clock with fac-
              tor.
    
         -minutes
              Shows one small ball for every minute, instead  of  one
              for every 2.5 minutes.
    
         -mag factor
              Changes the magnification of t3d. By default, t3d draws
              a 200x200 image.  A .I factor of 2 means, it will use a
              400x400 image.
    
         -cycle period
              Sets the moving cycle to period  seconds.  By  default,
              this value is 10 seconds.
    
         -wait microsec
              Inserts a wait after drawing one view of the clock.  By
              default, t3d waits 40 ms after each drawing. This helps
              you to keep the performance loss small.
    
         -fast precalc_radius
              t3d uses bitmap copy to draw precalculated  balls.  You
              can specify the radius in pixels up to which t3d should
              precalculate balls. t3d will  set  a  useful  range  by
              itself using the magnification when it is started.
    
         -colcycle
              Draws cyclic the color scale used for the balls in  the
              background instead of the normal black.
    
         -rgb red green blue
              Selects the color in RGB color space of  the  lightning
              spot on the balls.  All the other colors used for balls
              or -colcycle are less intensive colors of the same  hue
              and saturation. All values in range of 0 to 1.
    
         -hsv hue saturation value
              Selects the color  in  HSV  color  space.   hue  is  in
              degrees from 0 to 360, all other values in range from 0
              to 1. It gives nice but rather  unpredictable  results,
              if  you use a saturation of e.g. 2.  Try it at your own
              risk.
    
         -hsvcycle speed
              Rotates the hue axis every 10 seconds* speed.
    
         -help
              Prints a short usage message.
    
    
    AUTHOR
         Bernd Paysan
    
         Email: bernd.paysan@gmx.de
    
         Hacked on by jwz@jwz.org for xscreensaver.
    
    
    ACKNOWLEDGEMENT
         Acknowledgement to Georg Acher, who wrote the  initial  pro-
         gram displaying balls.
    
    
    COPYING
         Copy, modify, and distribute T3D either under GPL version  2
         or newer, or under the standard MIT/X license notice.
    
    
    DISCLAIMER
         T3D is not related to T3D(tm), the massive parallel  Alpha--
         based  supercomputer  from  Cray  Research.  T3D's  name was
         invented in 1991, years before the project at Cray  Research
         started.  There  is no relation from T3D to Cray's T3D, even
         the  balls  surrounding  T3D  on  some  posters  weren't  an
         inspiration  for  T3D. I don't know anything about the other
         way round.
    
         The programming style of T3D isn't intented  as  example  of
         good style, but as example of how a fast prototyped demo may
         look like. T3D wasn't created to be useful, it  was  created
         to be nice.
    
    
    KNOWN BUGS
         There are no known bugs in T3D. Maybe there are bugs  in  X.
         Slight  changes  in  the T3D sources are known to show these
         bugs, e.g. if you remove the (int) casting at  the  XFillArc
         x,y,w,h-coordinates...
    
    
    
    


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