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6.3. Supported Client Software and Other Setup Notes

"** The Linux Masquerade Application list has a lot of good information regarding applications that work through Linux IP masquerading. This site was recently taken over by Steve Grevemeyer, who implemented it with a full database backend. It's a great resource! "

Generally, any application that uses standard TCP and UDP should work. If you have any suggestion, hints, etc., please see the IP Masquerade Resource for more details.

6.3.1. Network Clients that -Work- with IP Masquerade

General Clients:

Archie

all supported platforms, file searching client (not all archie clients are supported)

FTP

all supported platforms, with the ip_masq_ftp.o kernel module for active FTP connections.

Gopher client

all supported platforms

HTTP

all supported platforms, WWW surfing

IRC

all IRC clients on various supported platforms, DCC is supported via the ip_masq_irc.o module

NNTP (USENET)

all supported platforms, USENET news client

PING

all platforms, with ICMP Masquerading kernel option

POP3

all supported platforms, email clients

SSH

all supported platforms, Secure TELNET/FTP clients

SMTP

all supported platforms, email servers like Sendmail, Qmail, PostFix, etc.

TELNET

all supported platforms, remote session

TRACEROUTE

UNIX and Windows based platforms, some variations may not work

VRML

Windows(possibly all supported platforms), virtual reality surfing

WAIS client

all supported platforms

Multimedia and Communication Clients:

All H.323 programs

- MS Netmeeting, Intel Internet Phone Beta , and other H.323 applications - There are now two solutions to accomplish this through IPMASQed connections:

There is a stable BETA 2.2.x kernel module available on the MASQ WWW site or at http://www.coritel.it/projects/nat/implementation.htm to work with Microsoft Netmeeting v3.x code on 2.2.x kernels. There is also another module version on the MASQ WWW site specifically for Netmeeting 2.x with 2.0.x kernels, but this does not support Netmeeting v3.x.

Another commercial solution is the Equivalence's PhonePatch H.323 gateway.

Alpha Worlds

Windows, Client-Server 3D chat program

CU-SeeMe

all supported platforms, with the ip_masq_cuseeme module loaded, please see Section 6.8 for more details.

ICQ

all supported clients. Requires the Linux kernel to be either compiled with PORTFW support, have the ip_masq_icq module (2.2.x and 2.0.x only), or have a SOCKS proxy running. A full description of this configuration is in Section 6.9.

Internet Phone 3.2

Windows, Peer-to-peer audio communications, users can reach you only if you initiate the call, but those users cannot call you without a specific port forwarding setup. See Section 6.7for more details.

Internet Wave Player

Windows, network streaming audio

Powwow

Windows, Peer-to-peer Text audio whiteboard communications, users can reach you only if you initiate the call, but those users cannot call you without a specific port forwarding setup. See Section 6.7for more details.

Real Audio Player

Windows, network streaming audio, higher quality available with the ip_masq_raudio UDP module

True Speech Player 1.1b

Windows, network streaming audio

VDOLive

Windows, with the ip_masq_vdolive patch

Worlds Chat 0.9a

Windows, Client-Server 3D chat program

Games - See Section 6.10for more details on the LooseUDP patch

Battle.net

Works but requires TCP ports 116, 118 and UDP port 6112 IPPORTFWed to the client game machine. See Section 6.7for more details. Please note that FSGS and Bnetd servers still require IPPORTFW because they have not been re-written to be NAT-friendly.

BattleZone 1.4

Works with LooseUDP patch and new NAT-friendly .DLLs from Activision

Dark Reign 1.4

Works with LooseUDP patch or requires TCP ports 116 and 118 and UDP port 6112 IPPORTFWed to the game machine. See Section 6.7for more details.

Diablo

Works with LooseUDP patch or requires TCP ports 116 and 118 and UDP port 6112 IPPORTFWed to the game machine. Newer versions of Diablo use only TCP port 6112 and UDP port 6112. See Section 6.7for more details.

Heavy Gear 2

Works with LooseUDP patch or requires TCP ports 116 and 118 and UDP port 6112 IPPORTFWed to the game machine. See Section 6.7for more details.

Quake I/II/III

Works right out of the box but requires the ip_masq_quake module if there are more than one Quake I/II/III player behind a MASQ box. Also, this module only supports Quake I and QuakeWorld by default. If you need to support Quake II or non-default server ports, please see the module install section of Section 3.4.3 and Section 3.4.2 rulesets.

StarCraft

Works with the LooseUDP patch, IPPORTFWing TCP, and UDP ports 6112 to the internal MASQed game machine. See Section 6.7for more details.

WorldCraft

Works with LooseUDP patch

Other Clients:

Linux net-acct package

Linux, network administration-account package

NCSA Telnet 2.3.08

DOS, a suite containing telnet, ftp, ping, etc.

PC-anywhere for Windows

MS-Windows remotely controls a PC over TCP/IP, but only works if it is a client, but not a host without a specific port forwarding setup. See Section 6.7for more details.

Socket Watch

uses NTP - network time protocol

6.3.2. Clients that do not have full support in IP MASQ:

Intel Streaming Media Viewer Beta 1

Cannot connect to server

Netscape CoolTalk

Cannot connect to opposite side

WebPhone

Cannot work at present (it makes invalid assumptions about addresses).




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