Declarationofoverloadedfunctions
The compilation directive
package Number;
use overload
"+" => \&add,
"*=" => "muas";
declares function Number::add() for addition, and method
muas() in the "class" `Number' (or one of its base classes)
for the assignment form `*=' of multiplication.
Arguments of this directive come in (key, value) pairs.
Legal values are values legal inside a `&{ ... }' call, so
the name of a subroutine, a reference to a subroutine, or an
anonymous subroutine will all work. Note that values
specified as strings are interpreted as methods, not
subroutines. Legal keys are listed below.
The subroutine `add' will be called to execute `$a+$b' if $a
is a reference to an object blessed into the package
`Number', or if $a is not an object from a package with
defined mathemagic addition, but $b is a reference to a
`Number'. It can also be called in other situations, like
`$a+=7', or `$a++'. See the MAGIC AUTOGENERATION entry
elsewhere in this document. (Mathemagical methods refer to
methods triggered by an overloaded mathematical operator.)
Since overloading respects inheritance via the @ISA
hierarchy, the above declaration would also trigger
overloading of `+' and `*=' in all the packages which
inherit from `Number'.
CallingConventionsforBinaryOperations
The functions specified in the `use overload ...' directive
are called with three (in one particular case with four, see
the Last Resort entry elsewhere in this document) arguments.
If the corresponding operation is binary, then the first two
arguments are the two arguments of the operation. However,
due to general object calling conventions, the first
argument should always be an object in the package, so in
the situation of `7+$a', the order of the arguments is
interchanged. It probably does not matter when implementing
the addition method, but whether the arguments are reversed
is vital to the subtraction method. The method can query
this information by examining the third argument, which can
take three different values:
FALSE the order of arguments is as in the current
operation.
TRUE the arguments are reversed.
`undef'
the current operation is an assignment variant (as in
`$a+=7'), but the usual function is called instead.
This additional information can be used to generate
some optimizations. Compare the Calling Conventions
for Mutators entry elsewhere in this document.
CallingConventionsforUnaryOperations
Unary operation are considered binary operations with the
second argument being `undef'. Thus the functions that
overloads `{"++"}' is called with arguments `($a,undef,'')'
when $a++ is executed.
CallingConventionsforMutators
Two types of mutators have different calling conventions:
`++' and `--'
The routines which implement these operators are
expected to actually mutate their arguments. So,
assuming that $obj is a reference to a number,
sub incr { my $n = $ {$_[0]}; ++$n; $_[0] = bless \$n}
is an appropriate implementation of overloaded `++'.
Note that
sub incr { ++$ {$_[0]} ; shift }
is OK if used with preincrement and with postincrement.
(In the case of postincrement a copying will be
performed, see the Copy Constructor entry elsewhere in
this document.)
`x=' and other assignment versions
There is nothing special about these methods. They may
change the value of their arguments, and may leave it as
is. The result is going to be assigned to the value in
the left-hand-side if different from this value.
This allows for the same method to be used as overloaded
`+=' and `+'. Note that this is allowed, but not
recommended, since by the semantic of the section on
"Fallback" Perl will call the method for `+' anyway, if
`+=' is not overloaded.
Warning. Due to the presense of assignment versions of
operations, routines which may be called in assignment
context may create self-referential structures. Currently
Perl will not free self-referential structures until cycles
are `explicitly' broken. You may get problems when
traversing your structures too.
Say,
use overload '+' => sub { bless [ \$_[0], \$_[1] ] };
is asking for trouble, since for code `$obj += $foo' the
subroutine is called as `$obj = add($obj, $foo, undef)', or
`$obj = [\$obj, \$foo]'. If using such a subroutine is an
important optimization, one can overload `+=' explicitly by
a non-"optimized" version, or switch to non-optimized
version if `not defined $_[2]' (see the Calling Conventions
for Binary Operations entry elsewhere in this document).
Even if no explicit assignment-variants of operators are
present in the script, they may be generated by the
optimizer. Say, `",$obj,"' or `',' . $obj . ','' may be
both optimized to
my $tmp = ',' . $obj; $tmp .= ',';
OverloadableOperations
The following symbols can be specified in `use overload'
directive:
oArithmeticoperations
"+", "+=", "-", "-=", "*", "*=", "/", "/=", "%", "%=",
"**", "**=", "<<", "<<=", ">>", ">>=", "x", "x=", ".", ".=",
For these operations a substituted non-assignment
variant can be called if the assignment variant is not
available. Methods for operations "`+'", "`-'",
"`+='", and "`-='" can be called to automatically
generate increment and decrement methods. The
operation "`-'" can be used to autogenerate missing
methods for unary minus or `abs'.
See the section on "MAGIC AUTOGENERATION", the section
on "Calling Conventions for Mutators" and the section
on "Calling Conventions for Binary Operations") for
details of these substitutions.
oComparisonoperations
"<", "<=", ">", ">=", "==", "!=", "<=>",
"lt", "le", "gt", "ge", "eq", "ne", "cmp",
If the corresponding "spaceship" variant is available,
it can be used to substitute for the missing operation.
During `sort'ing arrays, `cmp' is used to compare
values subject to `use overload'.
oBitoperations
"&", "^", "|", "neg", "!", "~",
"`neg'" stands for unary minus. If the method for
`neg' is not specified, it can be autogenerated using
the method for subtraction. If the method for "`!'" is
not specified, it can be autogenerated using the
methods for "`bool'", or "`\"\"'", or "`0+'".
oIncrementanddecrement
"++", "--",
If undefined, addition and subtraction methods can be
used instead. These operations are called both in
prefix and postfix form.
oTranscendentalfunctions
"atan2", "cos", "sin", "exp", "abs", "log", "sqrt",
If `abs' is unavailable, it can be autogenerated using
methods for "<" or "<=>" combined with either unary
minus or subtraction.
oBoolean, stringandnumericconversion
"bool", "\"\"", "0+",
If one or two of these operations are not overloaded,
the remaining ones can be used instead. `bool' is used
in the flow control operators (like `while') and for
the ternary "`?:'" operation. These functions can
return any arbitrary Perl value. If the corresponding
operation for this value is overloaded too, that
operation will be called again with this value.
oIteration
"<>"
If not overloaded, the argument will be converted to a
filehandle or glob (which may require a
stringification). The same overloading happens both
for the read-filehandle syntax `<$var>' and globbing
syntax `<${var}>'.
oDereferencing
'${}', '@{}', '%{}', '&{}', '*{}'.
If not overloaded, the argument will be dereferenced asis, thus should be of correct type. These functions
should return a reference of correct type, or another
object with overloaded dereferencing.
oSpecial
"nomethod", "fallback", "=",
see the SPECIAL SYMBOLS FOR `use overload' entry
elsewhere in this document.
See the section on "Fallback" for an explanation of when a
missing method can be autogenerated.
A computer-readable form of the above table is available in
the hash %overload::ops, with values being space-separated
lists of names:
with_assign => '+ - * / % ** << >> x .',
assign => '+= -= *= /= %= **= <<= >>= x= .=',
num_comparison => '< <= > >= == !=',
'3way_comparison'=> '<=> cmp',
str_comparison => 'lt le gt ge eq ne',
binary => '& | ^',
unary => 'neg ! ~',
mutators => '++ --',
func => 'atan2 cos sin exp abs log sqrt',
conversion => 'bool "" 0+',
iterators => '<>',
dereferencing => '${} @{} %{} &{} *{}',
special => 'nomethod fallback ='
Inheritanceandoverloading
Inheritance interacts with overloading in two ways.
Strings as values of `use overload' directive
If `value' in
use overload key => value;
is a string, it is interpreted as a method name.
Overloading of an operation is inherited by derived classes
Any class derived from an overloaded class is also
overloaded. The set of overloaded methods is the union
of overloaded methods of all the ancestors. If some
method is overloaded in several ancestor, then which
description will be used is decided by the usual
inheritance rules:
If `A' inherits from `B' and `C' (in this order), `B'
overloads `+' with `\&D::plus_sub', and `C' overloads
`+' by `"plus_meth"', then the subroutine `D::plus_sub'
will be called to implement operation `+' for an object
in package `A'.
Note that since the value of the `fallback' key is not a
subroutine, its inheritance is not governed by the above
rules. In the current implementation, the value of
`fallback' in the first overloaded ancestor is used, but
this is accidental and subject to change.
SPECIAL SYMBOLS FOR `use overload'
Three keys are recognized by Perl that are not covered by
the above description.
LastResort
`"nomethod"' should be followed by a reference to a function
of four parameters. If defined, it is called when the
overloading mechanism cannot find a method for some
operation. The first three arguments of this function
coincide with the arguments for the corresponding method if
it were found, the fourth argument is the symbol
corresponding to the missing method. If several methods are
tried, the last one is used. Say, `1-$a' can be equivalent
to
&nomethodMethod($a,1,1,"-")
if the pair `"nomethod" => "nomethodMethod"' was specified
in the `use overload' directive.
If some operation cannot be resolved, and there is no
function assigned to `"nomethod"', then an exception will be
raised via die()-- unless `"fallback"' was specified as a
key in `use overload' directive.
Fallback
The key `"fallback"' governs what to do if a method for a
particular operation is not found. Three different cases
are possible depending on the value of `"fallback"':
o `undef' Perl tries to use a substituted method (see
the MAGIC AUTOGENERATION entry elsewhere in
this document). If this fails, it then
tries to calls `"nomethod"' value; if
missing, an exception will be raised.
o TRUE The same as for the `undef' value, but no
exception is raised. Instead, it silently
reverts to what it would have done were
there no `use overload' present.
o defined, but FALSE
No autogeneration is tried. Perl tries to
call `"nomethod"' value, and if this is
missing, raises an exception.
Note. `"fallback"' inheritance via @ISA is not carved in
stone yet, see the section on "Inheritance and overloading".
CopyConstructor
The value for `"="' is a reference to a function with three
arguments, i.e., it looks like the other values in `use
overload'. However, it does not overload the Perl assignment
operator. This would go against Camel hair.
This operation is called in the situations when a mutator is
applied to a reference that shares its object with some
other reference, such as
$a=$b;
++$a;
To make this change $a and not change $b, a copy of `$$a' is
made, and $a is assigned a reference to this new object.
This operation is done during execution of the `++$a', and
not during the assignment, (so before the increment `$$a'
coincides with `$$b'). This is only done if `++' is
expressed via a method for `'++'' or `'+='' (or `nomethod').
Note that if this operation is expressed via `'+'' a
nonmutator, i.e., as in
$a=$b;
$a=$a+1;
then `$a' does not reference a new copy of `$$a', since $$a
does not appear as lvalue when the above code is executed.
If the copy constructor is required during the execution of
some mutator, but a method for `'='' was not specified, it
can be autogenerated as a string copy if the object is a
plain scalar.
Example
The actually executed code for
$a=$b;
Something else which does not modify $a or $b....
++$a;
may be
$a=$b;
Something else which does not modify $a or $b....
$a = $a->clone(undef,"");
$a->incr(undef,"");
if $b was mathemagical, and `'++'' was overloaded with
`\&incr', `'='' was overloaded with `\&clone'.
Same behaviour is triggered by `$b = $a++', which is
consider a synonym for `$b = $a; ++$a'.
MAGIC AUTOGENERATION
If a method for an operation is not found, and the value for
`"fallback"' is TRUE or undefined, Perl tries to
autogenerate a substitute method for the missing operation
based on the defined operations. Autogenerated method
substitutions are possible for the following operations:
Assignmentformsofarithmeticoperations
`$a+=$b' can use the method for `"+"' if the
method for `"+="' is not defined.
Conversionoperations
String, numeric, and boolean conversion are
calculated in terms of one another if not
all of them are defined.
Incrementanddecrement
The `++$a' operation can be expressed in
terms of `$a+=1' or `$a+1', and `$a--' in
terms of `$a-=1' and `$a-1'.
`abs($a)' can be expressed in terms of `$a<0' and
`-$a' (or `0-$a').
Unaryminus can be expressed in terms of subtraction.
Negation `!' and `not' can be expressed in terms of
boolean conversion, or string or numerical
conversion.
Concatenation can be expressed in terms of string
conversion.
Comparisonoperations
can be expressed in terms of its "spaceship"
counterpart: either `<=>' or `cmp':
<, >, <=, >=, ==, != in terms of <=>
lt, gt, le, ge, eq, ne in terms of cmp
Iterator
<> in terms of builtin operations
Dereferencing
${} @{} %{} &{} *{} in terms of builtin operations
Copyoperator can be expressed in terms of an assignment
to the dereferenced value, if this value is
a scalar and not a reference.
Losing overloading
The restriction for the comparison operation is that even
if, for example, ``cmp'' should return a blessed reference,
the autogenerated ``lt'' function will produce only a
standard logical value based on the numerical value of the
result of ``cmp''. In particular, a working numeric
conversion is needed in this case (possibly expressed in
terms of other conversions).
Similarly, `.=' and `x=' operators lose their mathemagical
properties if the string conversion substitution is applied.
When you chop() a mathemagical object it is promoted to a
string and its mathemagical properties are lost. The same
can happen with other operations as well.
Run-time Overloading
Since all `use' directives are executed at compile-time, the
only way to change overloading during run-time is to
eval 'use overload "+" => \&addmethod';
You can also use
eval 'no overload "+", "--", "<="';
though the use of these constructs during run-time is
questionable.
Public functions
Package `overload.pm' provides the following public
functions:
overload::StrVal(arg)
Gives string value of `arg' as in absence of stringify
overloading.
overload::Overloaded(arg)
Returns true if `arg' is subject to overloading of some
operations.
overload::Method(obj,op)
Returns `undef' or a reference to the method that
implements `op'.
Overloading constants
For some application Perl parser mangles constants too much.
It is possible to hook into this process via
overload::constant() and overload::remove_constant()
functions.
These functions take a hash as an argument. The recognized
keys of this hash are
integer to overload integer constants,
float to overload floating point constants,
binary to overload octal and hexadecimal constants,
q to overload `q'-quoted strings, constant pieces of
`qq'- and `qx'-quoted strings and here-documents,
qr to overload constant pieces of regular expressions.
The corresponding values are references to functions which
take three arguments: the first one is the initial string
form of the constant, the second one is how Perl interprets
this constant, the third one is how the constant is used.
Note that the initial string form does not contain string
delimiters, and has backslashes in backslash-delimiter
combinations stripped (thus the value of delimiter is not
relevant for processing of this string). The return value
of this function is how this constant is going to be
interpreted by Perl. The third argument is undefined unless
for overloaded `q'- and `qr'- constants, it is `q' in
single-quote context (comes from strings, regular
expressions, and single-quote HERE documents), it is `tr'
for arguments of `tr'/`y' operators, it is `s' for right-
hand side of `s'-operator, and it is `qq' otherwise.
Since an expression `"ab$cd,,"' is just a shortcut for `'ab'
. $cd . ',,'', it is expected that overloaded constant
strings are equipped with reasonable overloaded catenation
operator, otherwise absurd results will result. Similarly,
negative numbers are considered as negations of positive
constants.
Note that it is probably meaningless to call the functions
overload::constant() and overload::remove_constant() from
anywhere but import() and unimport() methods. From these
methods they may be called as
sub import {
shift;
return unless @_;
die "unknown import: @_" unless @_ == 1 and $_[0] eq ':constant';
overload::constant integer => sub {Math::BigInt->new(shift)};
}
BUGS Currently overloaded-ness of constants does not
propagate into `eval '...''.
IMPLEMENTATION
What follows is subject to change RSN.
The table of methods for all operations is cached in magic
for the symbol table hash for the package. The cache is
invalidated during processing of `use overload', `no
overload', new function definitions, and changes in @ISA.
However, this invalidation remains unprocessed until the
next `bless'ing into the package. Hence if you want to
change overloading structure dynamically, you'll need an
additional (fake) `bless'ing to update the table.
(Every SVish thing has a magic queue, and magic is an entry
in that queue. This is how a single variable may
participate in multiple forms of magic simultaneously. For
instance, environment variables regularly have two forms at
once: their %ENV magic and their taint magic. However, the
magic which implements overloading is applied to the
stashes, which are rarely used directly, thus should not
slow down Perl.)
If an object belongs to a package using overload, it carries
a special flag. Thus the only speed penalty during
arithmetic operations without overloading is the checking of
this flag.
In fact, if `use overload' is not present, there is almost
no overhead for overloadable operations, so most programs
should not suffer measurable performance penalties. A
considerable effort was made to minimize the overhead when
overload is used in some package, but the arguments in
question do not belong to packages using overload. When in
doubt, test your speed with `use overload' and without it.
So far there have been no reports of substantial speed
degradation if Perl is compiled with optimization turned on.
There is no size penalty for data if overload is not used.
The only size penalty if overload is used in some package is
that all the packages acquire a magic during the next
`bless'ing into the package. This magic is three-words-long
for packages without overloading, and carries the cache
table if the package is overloaded.
Copying (`$a=$b') is shallow; however, a one-level-deep
copying is carried out before any operation that can imply
an assignment to the object $a (or $b) refers to, like
`$a++'. You can override this behavior by defining your own
copy constructor (see the section on "Copy Constructor").
It is expected that arguments to methods that are not
explicitly supposed to be changed are constant (but this is
not enforced).
Metaphor clash
One may wonder why the semantic of overloaded `=' is so
counter intuitive. If it looks counter intuitive to you,
you are subject to a metaphor clash.
Here is a Perl object metaphor:
objectisareferencetoblesseddata
and an arithmetic metaphor:
objectisathingbyitself.
The main problem of overloading `=' is the fact that these
metaphors imply different actions on the assignment `$a =
$b' if $a and $b are objects. Perl-think implies that $a
becomes a reference to whatever $b was referencing.
Arithmetic-think implies that the value of "object" $a is
changed to become the value of the object $b, preserving the
fact that $a and $b are separate entities.
The difference is not relevant in the absence of mutators.
After a Perl-way assignment an operation which mutates the
data referenced by $a would change the data referenced by $b
too. Effectively, after `$a = $b' values of $a and $b
become indistinguishable.
On the other hand, anyone who has used algebraic notation
knows the expressive power of the arithmetic metaphor.
Overloading works hard to enable this metaphor while
preserving the Perlian way as far as possible. Since it is
not not possible to freely mix two contradicting metaphors,
overloading allows the arithmetic way to write things asfarasallthemutatorsarecalledviaoverloadedaccessonly.
The way it is done is described in the Copy Constructor
entry elsewhere in this document.
If some mutator methods are directly applied to the
overloaded values, one may need to explicitlyunlink other
values which references the same value:
$a = new Data 23;
...
$b = $a; # $b is "linked" to $a
...
$a = $a->clone; # Unlink $b from $a
$a->increment_by(4);
Note that overloaded access makes this transparent:
$a = new Data 23;
$b = $a; # $b is "linked" to $a
$a += 4; # would unlink $b automagically
However, it would not make
$a = new Data 23;
$a = 4; # Now $a is a plain 4, not 'Data'
preserve "objectness" of $a. But Perl has a way to make
assignments to an object do whatever you want. It is just
not the overload, but tie()ing interface (see the tie entry
in the perlfunc manpage). Adding a FETCH() method which
returns the object itself, and STORE() method which changes
the value of the object, one can reproduce the arithmetic
metaphor in its completeness, at least for variables which
were tie()d from the start.
(Note that a workaround for a bug may be needed, see the
section on "BUGS".)
Cookbook
Please add examples to what follows!
Two-facescalars
Put this in two_face.pm in your Perl library directory:
package two_face; # Scalars with separate string and
# numeric values.
sub new { my $p = shift; bless [@_], $p }
use overload '""' => \&str, '0+' => \&num, fallback => 1;
sub num {shift->[1]}
sub str {shift->[0]}
Use it as follows:
require two_face;
my $seven = new two_face ("vii", 7);
printf "seven=$seven, seven=%d, eight=%d\n", $seven, $seven+1;
print "seven contains `i'\n" if $seven =~ /i/;
(The second line creates a scalar which has both a string
value, and a numeric value.) This prints:
seven=vii, seven=7, eight=8
seven contains `i'
Two-facereferences
Suppose you want to create an object which is accessible as
both an array reference, and a hash reference, similar to
the builtin array-accessible-as-a-hash builtin Perl type.
Let us make it better than the builtin type, there will be
no restriction that you cannot use the index 0 of your
array.
package two_refs;
use overload '%{}' => \&gethash, '@{}' => sub { $ {shift()} };
sub new {
my $p = shift;
bless \ [@_], $p;
}
sub gethash {
my %h;
my $self = shift;
tie %h, ref $self, $self;
\%h;
}
sub TIEHASH { my $p = shift; bless \ shift, $p }
my %fields;
my $i = 0;
$fields{$_} = $i++ foreach qw{zero one two three};
sub STORE {
my $self = ${shift()};
my $key = $fields{shift()};
defined $key or die "Out of band access";
$$self->[$key] = shift;
}
sub FETCH {
my $self = ${shift()};
my $key = $fields{shift()};
defined $key or die "Out of band access";
$$self->[$key];
}
Now one can access an object using both the array and hash
syntax:
my $bar = new two_refs 3,4,5,6;
$bar->[2] = 11;
$bar->{two} == 11 or die 'bad hash fetch';
Note several important features of this example. First of
all, the actual type of $bar is a scalar reference, and we
do not overload the scalar dereference. Thus we can get the
actual non-overloaded contents of $bar by just using `$$bar'
(what we do in functions which overload dereference).
Similarly, the object returned by the TIEHASH() method is a
scalar reference.
Second, we create a new tied hash each time the hash syntax
is used. This allows us not to worry about a possibility of
a reference loop, would would lead to a memory leak.
Both these problems can be cured. Say, if we want to
overload hash dereference on a reference to an object which
is implemented as a hash itself, the only problem one has to
circumvent is how to access this actual hash (as opposed to
the virtual exhibited by overloaded dereference operator).
Here is one possible fetching routine:
sub access_hash {
my ($self, $key) = (shift, shift);
my $class = ref $self;
bless $self, 'overload::dummy'; # Disable overloading of %{}
my $out = $self->{$key};
bless $self, $class; # Restore overloading
$out;
}
To move creation of the tied hash on each access, one may an
extra level of indirection which allows a non-circular
structure of references:
package two_refs1;
use overload '%{}' => sub { ${shift()}->[1] },
'@{}' => sub { ${shift()}->[0] };
sub new {
my $p = shift;
my $a = [@_];
my %h;
tie %h, $p, $a;
bless \ [$a, \%h], $p;
}
sub gethash {
my %h;
my $self = shift;
tie %h, ref $self, $self;
\%h;
}
sub TIEHASH { my $p = shift; bless \ shift, $p }
my %fields;
my $i = 0;
$fields{$_} = $i++ foreach qw{zero one two three};
sub STORE {
my $a = ${shift()};
my $key = $fields{shift()};
defined $key or die "Out of band access";
$a->[$key] = shift;
}
sub FETCH {
my $a = ${shift()};
my $key = $fields{shift()};
defined $key or die "Out of band access";
$a->[$key];
}
Now if $baz is overloaded like this, then `$bar' is a
reference to a reference to the intermediate array, which
keeps a reference to an actual array, and the access hash.
The tie()ing object for the access hash is also a reference
to a reference to the actual array, so
o There are no loops of references.
o Both "objects" which are blessed into the class
`two_refs1' are references to a reference to an array,
thus references to a scalar. Thus the accessor
expression `$$foo->[$ind]' involves no overloaded
operations.
Symboliccalculator
Put this in symbolic.pm in your Perl library directory:
package symbolic; # Primitive symbolic calculator
use overload nomethod => \&wrap;
sub new { shift; bless ['n', @_] }
sub wrap {
my ($obj, $other, $inv, $meth) = @_;
($obj, $other) = ($other, $obj) if $inv;
bless [$meth, $obj, $other];
}
This module is very unusual as overloaded modules go: it
does not provide any usual overloaded operators, instead it
provides the the Last Resort entry elsewhere in this
document operator `nomethod'. In this example the
corresponding subroutine returns an object which
encapsulates operations done over the objects: `new symbolic
3' contains `['n', 3]', `2 + new symbolic 3' contains `['+',
2, ['n', 3]]'.
Here is an example of the script which "calculates" the side
of circumscribed octagon using the above package:
require symbolic;
my $iter = 1; # 2**($iter+2) = 8
my $side = new symbolic 1;
my $cnt = $iter;
while ($cnt--) {
$side = (sqrt(1 + $side**2) - 1)/$side;
}
print "OK\n";
The value of $side is
['/', ['-', ['sqrt', ['+', 1, ['**', ['n', 1], 2]],
undef], 1], ['n', 1]]
Note that while we obtained this value using a nice little
script, there is no simple way to use this value. In fact
this value may be inspected in debugger (see the perldebug
manpage), but ony if `bareStringify' Option is set, and not
via `p' command.
If one attempts to print this value, then the overloaded
operator `""' will be called, which will call `nomethod'
operator. The result of this operator will be stringified
again, but this result is again of type `symbolic', which
will lead to an infinite loop.
Add a pretty-printer method to the module symbolic.pm:
sub pretty {
my ($meth, $a, $b) = @{+shift};
$a = 'u' unless defined $a;
$b = 'u' unless defined $b;
$a = $a->pretty if ref $a;
$b = $b->pretty if ref $b;
"[$meth $a $b]";
}
Now one can finish the script by
print "side = ", $side->pretty, "\n";
The method `pretty' is doing object-to-string conversion, so
it is natural to overload the operator `""' using this
method. However, inside such a method it is not necessary
to pretty-print the components $a and $b of an object. In
the above subroutine `"[$meth $a $b]"' is a catenation of
some strings and components $a and $b. If these components
use overloading, the catenation operator will look for an
overloaded operator `.', if not present, it will look for an
overloaded operator `""'. Thus it is enough to use
use overload nomethod => \&wrap, '""' => \&str;
sub str {
my ($meth, $a, $b) = @{+shift};
$a = 'u' unless defined $a;
$b = 'u' unless defined $b;
"[$meth $a $b]";
}
Now one can change the last line of the script to
print "side = $side\n";
which outputs
side = [/ [- [sqrt [+ 1 [** [n 1 u] 2]] u] 1] [n 1 u]]
and one can inspect the value in debugger using all the
possible methods.
Something is is still amiss: consider the loop variable $cnt
of the script. It was a number, not an object. We cannot
make this value of type `symbolic', since then the loop will
not terminate.
Indeed, to terminate the cycle, the $cnt should become
false. However, the operator `bool' for checking falsity is
overloaded (this time via overloaded `""'), and returns a
long string, thus any object of type `symbolic' is true. To
overcome this, we need a way to compare an object to 0. In
fact, it is easier to write a numeric conversion routine.
Here is the text of symbolic.pm with such a routine added
(and slightly modified str()):
package symbolic; # Primitive symbolic calculator
use overload
nomethod => \&wrap, '""' => \&str, '0+' => \#
sub new { shift; bless ['n', @_] }
sub wrap {
my ($obj, $other, $inv, $meth) = @_;
($obj, $other) = ($other, $obj) if $inv;
bless [$meth, $obj, $other];
}
sub str {
my ($meth, $a, $b) = @{+shift};
$a = 'u' unless defined $a;
if (defined $b) {
"[$meth $a $b]";
} else {
"[$meth $a]";
}
}
my %subr = ( n => sub {$_[0]},
sqrt => sub {sqrt $_[0]},
'-' => sub {shift() - shift()},
'+' => sub {shift() + shift()},
'/' => sub {shift() / shift()},
'*' => sub {shift() * shift()},
'**' => sub {shift() ** shift()},
);
sub num {
my ($meth, $a, $b) = @{+shift};
my $subr = $subr{$meth}
or die "Do not know how to ($meth) in symbolic";
$a = $a->num if ref $a eq __PACKAGE__;
$b = $b->num if ref $b eq __PACKAGE__;
$subr->($a,$b);
}
All the work of numeric conversion is done in %subr and
num(). Of course, %subr is not complete, it contains only
operators used in the example below. Here is the extra-
credit question: why do we need an explicit recursion in
num()? (Answer is at the end of this section.)
Use this module like this:
require symbolic;
my $iter = new symbolic 2; # 16-gon
my $side = new symbolic 1;
my $cnt = $iter;
while ($cnt) {
$cnt = $cnt - 1; # Mutator `--' not implemented
$side = (sqrt(1 + $side**2) - 1)/$side;
}
printf "%s=%f\n", $side, $side;
printf "pi=%f\n", $side*(2**($iter+2));
It prints (without so many line breaks)
[/ [- [sqrt [+ 1 [** [/ [- [sqrt [+ 1 [** [n 1] 2]]] 1]
[n 1]] 2]]] 1]
[/ [- [sqrt [+ 1 [** [n 1] 2]]] 1] [n 1]]]=0.198912
pi=3.182598
The above module is very primitive. It does not implement
mutator methods (`++', `-=' and so on), does not do deep
copying (not required without mutators!), and implements
only those arithmetic operations which are used in the
example.
To implement most arithmetic operations is easy, one should
just use the tables of operations, and change the code which
fills %subr to
my %subr = ( 'n' => sub {$_[0]} );
foreach my $op (split " ", $overload::ops{with_assign}) {
$subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
}
my @bins = qw(binary 3way_comparison num_comparison str_comparison);
foreach my $op (split " ", "@overload::ops{ @bins }") {
$subr{$op} = eval "sub {shift() $op shift()}";
}
foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
print "defining `$op'\n";
$subr{$op} = eval "sub {$op shift()}";
}
Due to the Calling Conventions for Mutators entry elsewhere
in this document, we do not need anything special to make
`+=' and friends work, except filling `+=' entry of %subr,
and defining a copy constructor (needed since Perl has no
way to know that the implementation of `'+='' does not
mutate the argument, compare the Copy Constructor entry
elsewhere in this document).
To implement a copy constructor, add `'=' =' \&cpy> to `use
overload' line, and code (this code assumes that mutators
change things one level deep only, so recursive copying is
not needed):
sub cpy {
my $self = shift;
bless [@$self], ref $self;
}
To make `++' and `--' work, we need to implement actual
mutators, either directly, or in `nomethod'. We continue to
do things inside `nomethod', thus add
if ($meth eq '++' or $meth eq '--') {
@$obj = ($meth, (bless [@$obj]), 1); # Avoid circular reference
return $obj;
}
after the first line of wrap(). This is not a most
effective implementation, one may consider
sub inc { $_[0] = bless ['++', shift, 1]; }
instead.
As a final remark, note that one can fill %subr by
my %subr = ( 'n' => sub {$_[0]} );
foreach my $op (split " ", $overload::ops{with_assign}) {
$subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
}
my @bins = qw(binary 3way_comparison num_comparison str_comparison);
foreach my $op (split " ", "@overload::ops{ @bins }") {
$subr{$op} = eval "sub {shift() $op shift()}";
}
foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
$subr{$op} = eval "sub {$op shift()}";
}
$subr{'++'} = $subr{'+'};
$subr{'--'} = $subr{'-'};
This finishes implementation of a primitive symbolic
calculator in 50 lines of Perl code. Since the numeric
values of subexpressions are not cached, the calculator is
very slow.
Here is the answer for the exercise: In the case of str(),
we need no explicit recursion since the overloaded
`.'-operator will fall back to an existing overloaded
operator `""'. Overloaded arithmetic operators donot fall
back to numeric conversion if `fallback' is not explicitly
requested. Thus without an explicit recursion num() would
convert `['+', $a, $b]' to `$a + $b', which would just
rebuild the argument of num().
If you wonder why defaults for conversion are different for
str() and num(), note how easy it was to write the symbolic
calculator. This simplicity is due to an appropriate choice
of defaults. One extra note: due to the explicit recursion
num() is more fragile than sym(): we need to explicitly
check for the type of $a and $b. If components $a and $b
happen to be of some related type, this may lead to
problems.
Really symbolic calculator
One may wonder why we call the above calculator symbolic.
The reason is that the actual calculation of the value of
expression is postponed until the value is used.
To see it in action, add a method
sub STORE {
my $obj = shift;
$#$obj = 1;
@$obj->[0,1] = ('=', shift);
}
to the package `symbolic'. After this change one can do
my $a = new symbolic 3;
my $b = new symbolic 4;
my $c = sqrt($a**2 + $b**2);
and the numeric value of $c becomes 5. However, after
calling
$a->STORE(12); $b->STORE(5);
the numeric value of $c becomes 13. There is no doubt now
that the module symbolic provides a symbolic calculator
indeed.
To hide the rough edges under the hood, provide a tie()d
interface to the package `symbolic' (compare with the
Metaphor clash entry elsewhere in this document). Add
methods
sub TIESCALAR { my $pack = shift; $pack->new(@_) }
sub FETCH { shift }
sub nop { } # Around a bug
(the bug is described in the section on "BUGS"). One can
use this new interface as
tie $a, 'symbolic', 3;
tie $b, 'symbolic', 4;
$a->nop; $b->nop; # Around a bug
my $c = sqrt($a**2 + $b**2);
Now numeric value of $c is 5. After `$a = 12; $b = 5' the
numeric value of $c becomes 13. To insulate the user of the
module add a method
sub vars { my $p = shift; tie($_, $p), $_->nop foreach @_; }
Now
my ($a, $b);
symbolic->vars($a, $b);
my $c = sqrt($a**2 + $b**2);
$a = 3; $b = 4;
printf "c5 %s=%f\n", $c, $c;
$a = 12; $b = 5;
printf "c13 %s=%f\n", $c, $c;
shows that the numeric value of $c follows changes to the
values of $a and $b.
AUTHOR
Ilya Zakharevich <ilya@math.mps.ohio-state.edu>.
DIAGNOSTICS
When Perl is run with the -Do switch or its equivalent,
overloading induces diagnostic messages.
Using the `m' command of Perl debugger (see the perldebug
manpage) one can deduce which operations are overloaded (and
which ancestor triggers this overloading). Say, if `eq' is
overloaded, then the method `(eq' is shown by debugger. The
method `()' corresponds to the `fallback' key (in fact a
presence of this method shows that this package has
overloading enabled, and it is what is used by the
`Overloaded' function of module `overload').
BUGS
Because it is used for overloading, the per-package hash
%OVERLOAD now has a special meaning in Perl. The symbol
table is filled with names looking like line-noise.
For the purpose of inheritance every overloaded package
behaves as if `fallback' is present (possibly undefined).
This may create interesting effects if some package is not
overloaded, but inherits from two overloaded packages.
Relation between overloading and tie()ing is broken.
Overloading is triggered or not basing on the previous class
of tie()d value.
This happens because the presence of overloading is checked
too early, before any tie()d access is attempted. If the
FETCH()ed class of the tie()d value does not change, a
simple workaround is to access the value immediately after
tie()ing, so that after this call the previous class
coincides with the current one.
Needed: a way to fix this without a speed penalty.
Barewords are not covered by overloaded string constants.
This document is confusing. There are grammos and
misleading language used in places. It would seem a total
rewrite is needed.